i've been struggling calculate rotationx, rotationy , rotationz (css transform
) origin point in 3d space. 3d point can seen vector length 1
starting origin (0,0,0) (x,y,z)
. i'm trying calculate pitch, yaw , roll of vector.
it's similar unit circle third dimension. instead of angle t
, i'm looking rotation around each axis unit circle
i've been trying solution seem miss something: how convert direction vector euler angles?
thanks,
eric
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