unity3d - Unity isn't allowed to use location - Windows 10 -


i using location services in unity 3d game. using (slightly modified) script found in unity documentation testing purposes. here script:

using unityengine; using system.collections;  public class testlocationservice : monobehaviour {     ienumerator start()     {         // first, check if user has location service enabled         if (!input.location.isenabledbyuser)             print("no");             yield break;              // start service before querying location             input.location.start();              // wait until service initializes             int maxwait = 20;         while (input.location.status == locationservicestatus.initializing     && maxwait > 0)     {         yield return new waitforseconds(1);         maxwait--;     }      // service didn't initialize in 20 seconds     if (maxwait < 1)     {         print("timed out");         yield break;     }      // connection has failed     if (input.location.status == locationservicestatus.failed)     {         print("unable determine device location");         yield break;     }     else     {         // access granted , location value retrieved         print("location: " + input.location.lastdata.latitude + " " + input.location.lastdata.longitude + " " + input.location.lastdata.altitude + " " + input.location.lastdata.horizontalaccuracy + " " + input.location.lastdata.timestamp);     }      // stop service if there no need query location updates continuously     input.location.stop(); } 

}

when run script, supposed print location. however, thinks location services not enabled (i using windows 10) , prints "no" before stopping. in location settings, have location enabled.

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why isn't unity allowed use location?

location access in unity handheld devices only(i.e. mobiles , tablets). cannot use on computer.

unity docs: https://docs.unity3d.com/scriptreference/input-location.html


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