unity3d - Unity Object Pooling of gameObjects that have light maps and light probes baked -


basically m trying develop infinite running game android , working fine before introduced light probes in project. idea have 10 tunnel-shaped sci-fi environment pieces light maps baked them , lightmapped , have placed them in row forms long tunnel , m running character in tunnel , character crosses piece , piece leaves camera view, teleport piece last position of tunnel (basically m trying object pooling technique run game smooth on mobile platform) , working fine till here want moving character receive lights , used light probes , made different light probe group each , every piece of environment environment moving not light probes , character losing lighting

how achieve dynamic lighting baked lights infinite running along object pooling?


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