every time run section of code , press "d" key, unity crash. leads me believe there logic error have no idea going wrong.
private var delayamount = 5.0; private var timedelay = 0.0; private var abilityend = 0.0; public var abilityduration = 5.0; public var speed = 2.0; function update() { if (input.getkey ("d") && time.time > timedelay) { abilityend = time.time + abilityduration; while(abilityend > time.time) { transform.translate(0, 0, time.deltatime * speed); } timedelay = time.time + delayamount; } }
use if statement instead of while loop because loop doesn't break , unity overloads , crashes (don't quote me i'm no expert that's explanation).
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