i have big mesh more 5 million triangles. have used buffergeometry
position
, color
, normal
and index
attribute. @ point, have remove indices
index
attribute.
now, have seen that, there no way remove elements current index
buffer. have create new bufferattribute
, set index
buffer of geometry. haven't found way delete previousindex
buffer has been uploaded gpu already. creating gpu memory leak me. don't want dispose previous geometry , create new one.
my question - there way delete previous index
buffer without disposing buffergeometry
.
you can dispose of buffer doing:
buffergeometry.dispose()
this remove object gpu
edit:
so if read ongeometrydispose can come answer, delete attribute calling suspect private js function still have access it
code example:
if ( buffergeometry.index !== null ) { deleteattribute( buffergeometry.index ); }
source answer: https://github.com/mrdoob/three.js/blob/dev/src/renderers/webgl/webglgeometries.js#l52-l56
final resolution:
make sure set update flags.
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