i'm making small simple randomly generated maze game, , working fine last session. of sudden when resumed work on trying integrate obj loading, scene no longer render. tried removing literally did before broke, , have odd bug unless have referenceerror in code won't render @ all.
<html> <head> <title>mazegamer 2.0</title> <meta charset="utf-8"> <link rel="icon" type="image/png" href="./favicon.png"> <script type="text/javascript" src="js/three.js-master/build/three.js"></script> <script type="text/javascript" src="js/glcode.js"></script> <script type="text/javascript" src="js/mazegen.js"></script> <script type="text/javascript" src="js/tree.js"></script> <script type="text/javascript" src="js/util.js"></script> <script type="text/javascript" src="js/scene.js"></script> <script type="text/javascript" src="js/keypress.js"></script> <script type="text/javascript" src="js/input.js"></script> <script type="text/javascript" src="js/main.js"></script> <style> body { margin: 0; background-color: black; } canvas { width: 100%; height: 100%;} </style> </head> <body> <script> var width = 3; var height = 3; var scene = new three.scene(); var camera = new three.perspectivecamera( 90, window.innerwidth/window.innerheight, 0.1, 1000 ); var renderer = new three.webglrenderer(); renderer.setsize( window.innerwidth, window.innerheight ); document.body.appendchild( renderer.domelement ); document.body.addeventlistener("keydown",keypress_calls); renderer.domelement.addeventlistener("click", on_click); window.addeventlistener("resize",resizewindow); var web_scene = new scene(scene,camera,renderer,width,height); scene = web_scene.setup(); // var billboard; // for(var = 0; < scene.children.length; i++) // { // if(scene.children[i].name === "billboard") // { // billboard = scene.children[i]; // } // } var render = function () { requestanimationframe( render ); renderer.render(scene, camera); billboard.rotation.y = camera.rotation.y; //this line 1 determines whether scene renders or not , have no idea why gamepadinput(); }; render(); </script> </body>
as can see, commented line should referenceerror since variable using uninstantiated variable, is:
index.html:52 uncaught referenceerror: billboard not defined
when comment out line though, , have no errors reported in console, scene entirely blank. i'm baffled , flustered beyond reason why happening. suggestions appreciated.
edit #1
//the following in file input.js var buttonlist = {}; var gamepad; function gamepadinput(){ if(gamepad === undefined){ gamepad = navigator.getgamepads()[0]; } if(navigator.getgamepads()[0] !== undefined){ buttonlist.a = gamepad.buttons[0].pressed; buttonlist.b = gamepad.buttons[1].pressed; buttonlist.x = gamepad.buttons[2].pressed; buttonlist.y = gamepad.buttons[3].pressed; buttonlist.rb = gamepad.buttons[5].pressed; buttonlist.lb = gamepad.buttons[4].pressed; buttonlist.rt = gamepad.buttons[7]; buttonlist.lt = gamepad.buttons[6]; buttonlist.l3 = gamepad.buttons[10].pressed; buttonlist.r3 = gamepad.buttons[11].pressed; buttonlist.u = gamepad.buttons[12].pressed; buttonlist.d = gamepad.buttons[13].pressed; buttonlist.l = gamepad.buttons[14].pressed; buttonlist.r = gamepad.buttons[15].pressed; buttonlist.sel = gamepad.buttons[8].pressed; buttonlist.strt = gamepad.buttons[9].pressed; buttonlist.lxaxis = (math.abs(gamepad.axes[0]) <= 0.25) ? 0 : gamepad.axes[0]; buttonlist.lyaxis = (math.abs(gamepad.axes[1]) <= 0.25) ? 0 : gamepad.axes[1]; buttonlist.rxaxis = (math.abs(gamepad.axes[2]) <= 0.20) ? 0 : gamepad.axes[2]; buttonlist.ryaxis = (math.abs(gamepad.axes[3]) <= 0.20) ? 0 : gamepad.axes[3]; } if(buttonlist.rxaxis !== 0) { camera.rotation.y += (buttonlist.rxaxis * -0.0625); } if(buttonlist.lxaxis !== 0) { camera.translatex(buttonlist.lxaxis * 0.0625); } if(buttonlist.lyaxis !== 0) { camera.translatez(buttonlist.lyaxis * 0.0625); } if(buttonlist.d){ console.log("reset"); } return buttonlist; };
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